Game Logic
Omtale
What was the last game you played? Video game, board game, world building game?
In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills!
This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.
Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick.
Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
Produktinformasjon
- ISBN/Varenr: 9781619308053
- Utgivelsesdato: 09.06.2019
- Utgivelsesår: 2019
- Forlag: Nomad Press
- Innbinding: Heftet
- Serie: Build It Yourself
- Språk: Engelsk
- Personer: Smibert, Angie, Chandhok, Lena
- Litteraturtype: Faglitteratur
- Emne: Children's Books/Ages 9/12 Nonfiction
- Målgruppe: Barn/ungdom
- Aldersgrense: 0
- Opplag: 0
- Utgave: 0
- Illustrert: Nei
- Sider: 128
- The Science and Technology of Marie Curie
- Knutson, Julie
- 9781647410223
- Engelsk
- 15.06.2021
- Heftet
kr 285,00I salg - The Science and Technology of Marie Curie
- Knutson, Julie
- 9781647410193
- Engelsk
- 15.06.2021
- Innbundet
kr 365,00I salg - The Science and Technology of Ben Franklin
- Klepeis, Alicia
- 9781647410186
- Engelsk
- 15.05.2021
- Heftet
kr 285,00I salg - The Science and Technology of Leonardo Da Vinci
- Pagel-Hogan, Elizabeth
- 9781647410117
- Engelsk
- 15.05.2021
- Innbundet
kr 482,00I salg - The Science and Technology of Leonardo Da Vinci
- Pagel-Hogan, Elizabeth
- 9781647410148
- Engelsk
- 15.05.2021
- Heftet
kr 285,00I salg - The Science and Technology of Ben Franklin
- Klepeis, Alicia
- 9781647410155
- Engelsk
- 15.05.2021
- Innbundet
kr 365,00I salg - Bots! Robotics Engineering
- Ceceri, Kathy
- 9781619308275
- Engelsk
- 08.10.2019
- Innbundet
kr 365,00I salg
- 12 Incredible Facts about the First Moon Landing
- Smibert, Angie
- 9781645823087
- Engelsk
- 15.07.2024
- Innbundet
kr 624,00I salg - 12 Incredible Facts about the Dropping of the Atomic Bombs
- Smibert, Angie
- 9781645823070
- Engelsk
- 15.07.2024
- Innbundet
kr 624,00I salg - Video Games from Then to Now
- Smibert, Angie
- 9781681519647
- Engelsk
- 01.01.2022
- Innbundet
kr 524,00I salg - Video Games from Then to Now
- Smibert, Angie
- 9781681526119
- Engelsk
- 01.01.2022
- Heftet
kr 160,00I salg